After all this talk of elementals, fiends and fey, it’s nice to get back to garden-variety monsters. Today I examine the harpy, a foul-tempered predator with an alluring voice. As with all monstrosities, I’m going to assume that it uses its abilities to survive in accordance with evolutionary imperatives.
The harpy has a balanced physical ability profile, with slightly but not significantly higher Dexterity than Strength or Constitution, and it has no ranged attack. Instead, it uses the long-range ability Luring Song to bring prey into melee attack range.
Its Intelligence of 7 indicates that the harpy is instinct-driven, and its Wisdom of 10 indicates that it’s indiscriminate in target selection but knows when to flee. This is consistent with one part of the Monster Manual flavor text: “If a fight turns against a harpy, it lacks the cunning to adapt and will flee and go hungry.” It’s less consistent with this part: “A harpy takes its time dismembering a helpless foe and can spend days torturing a victim.” If this were instinctual to the harpy, it would be disadvantageous to its chances of survival. Granted, Intelligence 7 is the upper bound of instinctual behavior, so I suppose it’s possible that a harpy might toy with its prey or lure it into natural hazards before attacking it. But these feel too sophisticated to me. (more…)