In writing this blog, I’ve unleashed a wave of clever, highly evolved monsters upon the D&D world. It’s only fair that I now give players the tools they need to fight back . . . and live.
Live to Tell the Tale: An Introduction to Combat Tactics for Dungeons and Dragons Players is a 67-page e-book that examines combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away. If you’re a beginning D&D player unsure what to do when you get into a fight, this e-book will point you in the right direction; if you’re an intermediate player, it will help you win more and die less. If you’re a dungeon master with a group of new players, buy a copy and share it with them. Although it’s a PDF download, it’s formatted to be printed as a booklet, if you care to do that. (In Adobe Reader’s Print menu, under Page Sizing and Handling, select Booklet.)
One thing I want to be clear about: This is not a book about how to create a fully optimized character from square one. Just the opposite. “Real roleplayers” are my people. If you want to create an idiot savant sorcerer, a half-orc cleric/bard or a gnome ranger, I wholeheartedly support that. Do what you love. But, that being said, if you love that character, you need to keep him or her alive!
Here’s the secret: Viability doesn’t depend on stats. It depends on behavior. That’s what this book is about: how to get the most from your creation in combat, so that he or she lives long enough to retire and tell boring stories about the old days. Continue reading Live to Tell the Tale: An Introduction to Combat Tactics for D&D Players