The wyvern, a none-too-bright, beast-grade member of the dragon family, is in most respects a basic brute. But there’s a subtlety in its constellation of features that’s easy to overlook.
Wyverns have a basic “walking” speed of 20 feet per turn but a flying speed of 80 feet. With that kind of gap, there’s no reason for it to hold still and engage in stationary melee, as other high-Strength, high-Constitution brutes are happy to do. Wyverns are melee fighters, but they’re strafing melee fighters that never touch the ground if they can help it, nor do they remain within reach (and therefore engagement range) of their enemies.
In addition to their teeth and claws, wyverns have scorpioid venomous stingers in their tails, which can do massive poison damage on top of their typical-for-a-Large-creature piercing damage. That’s a no-brainer: A wyvern will always try to get at least one stinger attack in. But the wyvern’s Multiattack action offers the option of substituting a claw attack for either element of the basic bite/sting combo. (more…)