Drow shadowblades are spies and assassins, trained to strike from hiding. With extraordinary Dexterity serving as both their primary offensive ability and primary defensive ability, they’re shock attackers, striking swiftly and hard with the goal of taking out their targets as fast as possible. Their Constitution is high enough that they can handle a protracted battle, but they’d rather not.
With proficiency in all of the “big three” saving throws (Dexterity, Constitution and Wisdom) and with innate advantage against being charmed, shadowblades have little to fear from enemy spellcasters and can assail their desired targets without distraction. Like all drow, they have long-range darkvision plus Sunlight Sensitivity, confining them to nighttime and (more likely) subterranean operations. They also have the standard drow spell package of dancing lights plus one daily casting each of darkness, faerie fire and levitate.
In addition, as a bonus action, shadowblades can use the Shadow Step feature to teleport up to 60 feet between one dimly lit or dark location and another; doing so also grants advantage on “the first melee attack it makes before the end of the turn.” The wording is crucial, because it dictates shadowblades’ turn sequence and mode of striking: the bonus action must be taken before the attack, and the attack must be a melee attack, i.e., either Shadow Sword, grapple or shove. Continue reading Drow Tactics: Shadowblades