So far, I’ve steered clear of what fifth-edition Dungeons and Dragons categories as “fiends,” and now it’s finally time to dive in. Most fiends fall into one of three groups, depending on their alignments: Devils, belonging to the infernal hierarchy of the Nine Hells, are lawful evil. Demons, inhabitants of the tumultuous Abyss, are chaotic evil. And yugoloths, whose name comes from a Slavic phrase meaning “southern loths,” are what AD&D referred to as “daemons”: neutral evil fiends from the gray waste of Hades. Or Gehenna. Or the “Blood Rift.” Or all the evil Outer Planes. The publishers of D&D can’t seem to make up their minds.
I’ll begin with devils, the embodiment of tyranny and ruthlessness. The driving motivation of a devil is to dominate. In the hierarchy of the Nine Hells, authority is absolute, rules are binding, and obedience is imperative—but within those rules, every devil seeks to maximize its advantage, elevate its position and increase its power over others. Every devil’s bargain looks fair, but no devil will ever accept an agreement that is fair. Agreements between devils, or between a devil and another creature, always contain exploitable loopholes that a devil can use to ensnare the sap foolish enough to accept its terms.
Generally speaking, devils stick to the Nine Hells and their own infernal rat race. Devils encountered on the material plane where the player characters live their lives are there for one of two reasons: either they’ve been summoned magically by some idiot who thinks he or she can benefit from dealing with them, or they’re working to advance the interests of a higher-level devil. (more…)