Reader Questions: Flying Tactics and Opportunity Attacks

Q: What are the generic tactics of any flying character?

A: Any mode of movement other than moving normally over land offers the advantage of being able to go where one’s opponent(s) can’t. A creature with climbing movement, for example, can scale a vertical surface without being subject to any speed penalty or having to succeed on an ability check. In the case of flying, a creature has access to the air. It can hover out of reach; it can also launch itself airborne in order to flee.

Since the reach of most humanoids, armed or unarmed, is only 5 feet, a creature with 30 feet of flying movement can station itself 15 feet above its opponents’ heads, fly down, attack and fly back up using just its normal movement and action. A creature like the peryton, which has the complementary Dive Attack and Flyby features, will always use a tactic like this, because the combination does extra damage, and the peryton isn’t subject to an opportunity attack when it does so.

Opportunity attacks are the hitch with this tactic. Whenever a creature leaves its opponent’s reach, that opponent may use its reaction (if available) to make an opportunity attack against it. If the peryton didn’t have Flyby, for example, then every time it dove, its victim might get a free swing at it. (more…)

Dodge, Dash or Disengage?

My post–high school Advanced Dungeons and Dragons group had a running joke—OK, we had about 600 running jokes, but one of them was that for any given encounter situation, there were always a plan A and a plan B. Plan A was “Get ’em!” Plan B was “Run!”

Fifth-edition D&D, with its inclusion of opportunity attacks, has made it curiously challenging to execute plan B.

This isn’t a brand-new concept. It existed in D&D version 3.5 and fourth edition, and many other tactical games, both tabletop and computer, incorporate opportunity attacks. But because of the turn-based nature of these games, a combatant who wants to retreat is confronted with a difficult and unpleasant choice: If the combatant uses his or her action to Disengage, then uses his or her full movement speed to retreat, the opponent can use its full movement speed to close the distance again, then use its action to Attack. But if the combatant uses his or her action to Dash, he or she risks getting struck by an opportunity attack upon leaving the opponent’s zone of control.