Elite Giant Tactics

In case your players are so jaded that they just shrug and say, “Whatevs,” when you throw a giant at them, Volo’s Guide to Monsters introduces a set of elite variations, one for each race of giants in the “ordning.” Curiously, however, most of them don’t offer any new tactical twists. (more…)

Giant Tactics

Going solely by their extraordinary Strength and Constitution, it would be easy to lump all giants together as brute fighters. If we want encounters with giants to be more than boring bash-fests, we have to look for clues not just in their stat blocks but also in the Monster Manual flavor text.

Take the matter of rock throwing. Every race of giants has this ranged attack alongside its melee attack, and on average, it does more damage. Yet every race of giants also has a Strength much, much higher than its Dexterity, so based on the assumptions I’ve been using all along, they should consistently prefer engaging in melee to attacking from a distance. Also, giants’ Multiattacks apply only to their melee attacks, not to throwing rocks. So why include a ranged attack at all? (more…)

Troll Tactics

I mentioned trolls in an earlier post on this blog, but a reader recently brought to my attention that I’ve never given them the full treatment. This is an inexcusable oversight on my part. Trolls are great—if you use the Loathsome Limbs variant. I love this variant because it creates trolls that hark back to my favorite troll combat scene ever, from Three Hearts and Three Lions by Poul Anderson, and because I once ran a solo adventure for a friend in which he and a couple of NPCs had to fight one such troll without ever being told what it was. The suspense was heightened by the fact that they didn’t know what it could do, and they had to discover its weakness by trial and error.

The vanilla troll isn’t all that interesting. It’s a straightforward brute, with exceptionally high Strength, extraordinarily high Constitution and low-to-middling mental abilities. It’s got darkvision, so it prefers to operate at night or underground. It operates more by smell than by sight, regenerates damage unless it’s been struck by fire or acid, and has a claw/claw/bite Multiattack.

Such a monster would be an uncomplicated opponent: It would close to melee range immediately, slash and chomp away, and retreat only if seriously injured or attacked with fire or acid.

But add in Loathsome Limbs, and trolls become a lot more fun. (more…)

Oni Tactics

Oni are cousins to ogres, more intelligent, with innate spellcasting ability and capable of regeneration. Unlike, say, trolls, which can be prevented from regenerating by burning them with fire or acid, oni regenerate regardless of what kind of damage they take or how much, short of killing them.

Physically, oni have the typical brute ability contour of very high Strength and Constitution relative to their Dexterity, which is merely average. The fact that they excel at toe-to-toe melee fighting, however, doesn’t necessarily mean that it’s always their first choice. They also have high Intelligence and Charisma, and even their Wisdom is above-average. This means that they can plan, assess their opponents’ weaknesses accurately, use this information to select the targets of their various abilities, and employ deceit as well as raw strength in order to achieve victory. Oni also have proficiency on all of the big three saving throws—Dexerity, Constitution and Wisdom—making them highly resistant to magic, despite not having the Magic Resistance feature per se. And they can fly!

The timing of their abilities may be an issue, though, because despite their various advantages, one thing they lack is any feature that enhances their action economy. Just the opposite, in fact: Their Change Shape feature costs them an action, during which they can do nothing else. On the other hand, being able to cast invisibility at will gives them a way to avoid detection, and by extension damage, while setting up for other things. Oni’s Regeneration makes them masters of attrition fighting: the longer they can drag a battle out, the better. Their opponents have to hit hard and end the battle as fast as possible, or the oni will wear them down. (more…)