We interrupt our irregularly scheduled monster tactics to share a bowl of mind-flakes that spilled out of my head yesterday morning.
This blog, generally speaking, is dedicated to examining the round-by-round tactics of monsters, with the goal of helping dungeon masters make decisions about monster behavior ahead of time rather than in the moment, under pressure. (And if you need an illustration of the importance of that, how about
DM Matthew Mercer’s recent loss of a beloved big bad who was supposed to be a recurring villain because he forgot to move it out of reach of a player character who could stun it
But I found myself thinking about encounter building, in the context of trying to develop premises for new adventures, and this led me to the broader strategic question of what monsters’ overarching goals are. And it occurred to me that a monster’s type is an excellent proxy for its strategic goals. (more…)