“Metallic” dragons are the good complements to the evil “chromatic” dragons. Looking just at their statistics, they’re identical in most ways: Their physical abilities follow the high-Strength, high-Constitution “brute” profile. They have proficiency bonuses on all of the “big three” saving throws, plus Charisma. They have blindsight, darkvision, flying movement and one alternative movement mode (burrowing, swimming or climbing)—although I have to put an asterisk by this last one, because the editors of the fifth-edition Monster Manual seem to have forgotten to give silver dragons an alternative movement mode. Adult and ancient metallic dragons have the same legendary actions as chromatic dragons of those ages, and they share the chromatic dragons’ Legendary Resistance and Frightful Presence features. In addition, young, adult and ancient metallic dragons have the same Claw/Claw/Bite Multiattack. And, of course, they all have breath weapons.
Metallic dragons differ from chromatic dragons in four ways:
- Young, adult and ancient metallic dragons all have social skill proficiencies in addition to Perception and Stealth.
- Ancient brass and copper dragons, and adult and ancient bronze, gold and silver dragons, can Change Shape.
- Adult and ancient metallic dragons have only two lair actions available to them, rather than three.
- Each metallic dragon has two types of breath weapon, one of which is nonlethal and can be used to subdue without injury.
Given that these are good creatures—most of the monsters we’ve looked at so far are either evil creatures or unaligned predators—an encounter with a metallic dragon is going to play out very differently from an encounter with a chromatic dragon. Rarely will it begin with the dragon attacking the player characters—or, for that matter, with the PCs attacking the dragon. Continue reading Dragon Tactics, Part 2